Description
MODE 1: CHALLENGE MODE -30LEVEL 30 LEVELS -5 LEVELS PER 1 LEVEL AS THE NUMBER OF LEVELNUMBER OF LIGHTS ONINCREASES,OR THE LIMITH LEVEL INCREASESWILLSHORTEN AND TURN OFVITHIN AN UNLIMITEDTIME,AND PRESS THE BATO PLAY THE GAMEFAILED,RETURNED TO INITWAITING FOR RESTART 1.WHEN THE PROMPTLIGHT COMES ON 3. PRESS THE CONFIRMATIONBUTTON ON THE BACK 2. PRESS WHEREIT LIGHTS UP 4. LIGHT FLASHINGCLEARANCE MODE 2: MEMORY MODE -9 LEVELS 9 MAJOR LEVELS -5 MINORLEVELS PER 1 MAJOR LEVEL START THE GAME, WAIT FOR THE LIGHT TO LIGHT UP, ANDTHE PROMPTSOUND TO END.PRESS THE START BUTTON IN THE ORDER OFTHE LIGHTS UP. IF THE GAME FAILS AND THERE ARE NO POINTS,RETURN TO THE INITIAL STATE AND WAIT FOR A RESTART.IN NON GAME STATE, YOU CAN SELECT A LEVEL THROUGH THESECOND LIGHT BUTTON 1.LIGHTS UP INSEQUENCE 3. PRESS THE CONFIRMATIONBUTTON ON THE BACK 2. PRESS THE KEYSIN SEQUENCE 4. FLASHING LIGHTSVICTORY MODE 3: SCORING MODE THE MORE LIGHTS TURN OFF WITHIN A MINUTETHE HIGHER THE SCORE (UP TO 100 POINTS)THE MORE LIGHTS YOU TURN OFF WITHIN A 1-MINUTE TIMER, THE HIGHERTHE SCORE (UP TO 100 POINTS), THE FASTER AND MORE STABLE IT IS.ONCE YOU MAKE A MISTAKETHE GAME FAILS,AND THERE ARE NOPOINTS, RETURN TO THE INITIAL STATE AND WAIT FOR A RESTART.INNON GAME MODE, THE HIGHEST SCORE CAN BE QUERIED THROUGH THETHIRD LIGHT BUTTON (IF THE BATTERY IS REMOVED, THE HIGHEST SCOREWILL BE RESET TO ZERO) 1.10 LIGHTS LIGHT UPIN SEQUENCE 3. UNTIL ALL LIGHTS GO OUT 2. WHERE DOES IT LIGHT UP?PRESS WHERE 4. PRESS THE BACK BUTTONTO CONTINUE THECHALLENGE MODE 4: MULTIPLAYER MODE EACH PLAYER COMPLETES ONE LEVELAND PASSES IT ON TO THE NEXT PLAYERAS THE NUMBER OF LEVELS INCREASES AND THE NUMBER OF LIGHTS ONNCREASES.THE LIMITBE SHORTENED.IF THE LIGHTS ARE NOTTURNED OFF WITHIN THEME AND THE BACK BUTTON IS PRESSEDTHE GAME WILL FAIL ANDPUNISH THE FAILED PLAYER.THE GAME WILL RETURN TO WAITFORARESTART
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